Kintago Rebels

Laithiel's Recruitment Mission

Leaving the Long Roads Coffeehouse with a pack containing several days worth of supplies and her faithful hound Fluffy, Laithiel headed towards the Nightway Gate in the North of the city. On her way there she was accosted by Prinya Priscullus, who questioned her extensively about the effects of the doughnuts and why she hadn’t been around to visit at all. After conversing with the gnome for quite some time Laithiel mentioned that she was leaving the city for a few days, prompting the pink haired gnome to thrust a very crumpled list into her hands. Prinya explained that she was running short of several herbs and other ingredients and that if Laithiel could acquire some while she was out on her travels she would be very appreciative. Prinya notes that mint in particular has been almost impossible to get hold of these days, but can’t imagine why. Laithiel promises to try and get some mint if she can but secretly wonders if the gnome could really be that naive or forgetful or if it is just an act.

There is quite a queue to get into or out of Kintargo at the Nightway Gate, made worse by the extensive security checks being carried out by the guards. When Laithiel finally gets to the front of the queue she has to pay a gate tax of 3sp plus an extra silver piece for the dog, as well as endure a bag search and pat down accompanied by a number of lewd comments.

Once out of the city, Laithiel headed cross-country east, towards the Silver Highway. After several hours travel Laithiel heard the sounds of some sort of struggle ahead and racing forwards saw an Aquatic elf fighting a small group of goblins. Laithiel came to her fellow elf’s aid and together they were able to defeat the goblins. The elf thanked Lathiel and introduced himself as Araquiel. As they seemed to be heading in the same direction Lathiel suggested that they travel together for the time being. Araquiel proved to be a very taciturn travelling companion but Laithiel eventually managed to gather that he had been sent on some sort of mission to find something, but was completely unwilling to discuss what it was he was looking for. Laithiel and Araquiel traveled together for the rest of the day, making camp that evening besides a small stream. The next morning Laithiel awoke just in time to see Araquiel dive into the stream and swim away. He did however leave behind two small fish with a note attached reading simply “Breakfast”. Laithiel waited a while after breaking camp but Araquiel did not return.

That evening Laithiel came across a group of Varisian travellers, who invited her to dine with them and shelter in their caravans for the night. Laithiel spent several days with the Varisians and swiftly gains their respect through the exchange of stories of their travels. She also explains the current situation in Kintargo, and the leader of the group Ciprian Mandreanu, seeing an opportunity for profit agrees to smuggle items into the city for the rebellion. The first shipment would consist mostly of mint but the potential for smuggling in other items such as weapons once the rebellion could better afford it is there. When Laithiel and the Varisisans part ways Laithiel is accompainied by four of the group, including Esmeralda Mandreanu, a young priest of Desna who seems somewhat in awe of Laithiel.

View
Serena's Log
Session 2

Having determined for certain that the tracks and mysterious symbols on the floor were not in fact arcane, but just tracks of little creatures, Seréna reliably informed the party that there were wizards around. Cautiously they descended into a room via the trapdoor and discovered some rats masquerading as contents of barrels. Their cunning disguises were thrown aside as they attacked, but by Lolth’s grace (ie, a highly distractionary spider) the party slew them and advanced into a hall where Grimples lived and were trying to play tricks on the party to annoy them.

Thankfully, Laithiel determined that the Grimples spoke undercommon and so through some quick negotiation from the resident Lolth Priestess traded doughnuts for passage. The tripping Grimples (those doughnuts, man!) let the party through and they found the stronghold in disarray, attacked by fiendish Lemures (as was the party).

After a tough battle, the Lemures were heroically cut down by Andris and the party advanced into the stronghold which was in wrack and ruin. In some crates, however, goodies were discovered: magic leather armour, masterwork short and cross bows, a masterwork silver morning star, an elven cloak, a lockbox, pearls, and 6 silver raven figurines of wondrous power.

They returned to Rexus who directed them to his mother’s friend in the Long Road Coffee House. She helped unlock the box (with a number of scrolls and encrypted information inside), and offered them assistance with staying above the Coffee House and using tunnels (called the Wasp’s Nest), though her friend who recently went missing down there cast doubt upon the sense of security of the tunnels and the party were enlisted to help find him (or, as Seréna pointed out, his corpse)

View
Welcome to your campaign!
A blog for your campaign

Wondering how to get started? Here are a few tips:

1. Invite your players

Invite them with either their email address or their Obsidian Portal username.

2. Edit your home page

Make a few changes to the home page and give people an idea of what your campaign is about. That will let people know you’re serious and not just playing with the system.

3. Choose a theme

If you want to set a specific mood for your campaign, we have several backgrounds to choose from. Accentuate it by creating a top banner image.

4. Create some NPCs

Characters form the core of every campaign, so take a few minutes to list out the major NPCs in your campaign.

A quick tip: The “+” icon in the top right of every section is how to add a new item, whether it’s a new character or adventure log post, or anything else.

5. Write your first Adventure Log post

The adventure log is where you list the sessions and adventures your party has been on, but for now, we suggest doing a very light “story so far” post. Just give a brief overview of what the party has done up to this point. After each future session, create a new post detailing that night’s adventures.

One final tip: Don’t stress about making your Obsidian Portal campaign look perfect. Instead, just make it work for you and your group. If everyone is having fun, then you’re using Obsidian Portal exactly as it was designed, even if your adventure log isn’t always up to date or your characters don’t all have portrait pictures.

That’s it! The rest is up to your and your players.

View

I'm sorry, but we no longer support this web browser. Please upgrade your browser or install Chrome or Firefox to enjoy the full functionality of this site.